# Anti-Target System

### Overview

To maintain fair gameplay and prevent excessive targeting of individual players, we've implemented an Anti-Target System that reduces the effectiveness of attacks on players with low points.

### How It Works

When attacking a player with points below -100:

* Points stolen will be reduced to 75% (25% reduction)
* HP damage will be reduced to 75% (25% reduction)

For example:

* Normal attack: 100 points stolen
* Attack on -100 point player: 75 points stolen
* Normal attack: 10 HP damage
* Attack on -100 point player: 7.5 HP damage

### Purpose

This mechanism:

* Prevents bullying of weaker players
* Encourages targeting multiple opponents
* Gives struggling players a chance to recover
* Creates more balanced and fair gameplay

### Strategic Impact

Players should:

* Consider target selection carefully
* Find balance between high and low point targets
* Work with team to maximize point gains
* Help protect teammates from excessive targeting

### Benefits

* More enjoyable experience for all players
* Reduced toxic gameplay
* Better comeback opportunities
* Enhanced strategic depth

Remember: Strategic targeting is key to success - spread your attacks wisely!


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://purr-fect-chaos.gitbook.io/purr-fect-chaos/game-guide/quickstart/anti-target-system.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
