> For the complete documentation index, see [llms.txt](https://purr-fect-chaos.gitbook.io/purr-fect-chaos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://purr-fect-chaos.gitbook.io/purr-fect-chaos/game-guide/quickstart/anti-target-system.md).

# Anti-Target System

### Overview

To maintain fair gameplay and prevent excessive targeting of individual players, we've implemented an Anti-Target System that reduces the effectiveness of attacks on players with low points.

### How It Works

When attacking a player with points below -100:

* Points stolen will be reduced to 75% (25% reduction)
* HP damage will be reduced to 75% (25% reduction)

For example:

* Normal attack: 100 points stolen
* Attack on -100 point player: 75 points stolen
* Normal attack: 10 HP damage
* Attack on -100 point player: 7.5 HP damage

### Purpose

This mechanism:

* Prevents bullying of weaker players
* Encourages targeting multiple opponents
* Gives struggling players a chance to recover
* Creates more balanced and fair gameplay

### Strategic Impact

Players should:

* Consider target selection carefully
* Find balance between high and low point targets
* Work with team to maximize point gains
* Help protect teammates from excessive targeting

### Benefits

* More enjoyable experience for all players
* Reduced toxic gameplay
* Better comeback opportunities
* Enhanced strategic depth

Remember: Strategic targeting is key to success - spread your attacks wisely!
